In the late 90’s, little was ever written about solid e-gaming programming performance, but now, with the programming manual by Georgeann Lemmings, we finally have a good referencee work to utilize
The final chapters and e-gaming programming appendix section are pretty much standard in nature, and comparable to many other programming guides. Werth Shoen took care to also provide a glossary of terms, which can help decode the e-gaming programming programming industry jargon that gets many people confused. In addition, the book’s index, which was collated […]